Animation Fundamentals ✦Exercises✦
03.04.23 - 28.04.23
WEEK 1 - WEEK 4
✦Ariel Chin Bei Yi 0343651✦
Bachelor of Science (Hons) Food Science
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✦LECTURE RECAP✦
Week 1
During the first class of the semester, our
module lecturer, Mr. Kamal, gave us a short briefing regarding the module
content as well as the assignments that are to be completed throughout the 14
week of the semester. We are required to complete two exercises, Project 1,
Project 2 and a Final Project by the end of the semester. Mr. Kamal also briefly
introduced the 12 principles of animation that are to be covered this semester.
The 12 principles of animation:
|
Timing and Spacing |
Solid Drawing |
|
Slow in and Slow out |
Staging |
|
Arcs |
Layout and Composition, Exaggeration |
|
Drag, Follow Through and Overlapping |
Pose to Pose and Straight Ahead |
|
Squash and Stretch |
Anticipation |
|
Appeal |
Secondary Action |
Week 2
This week Dr. Kamal started on the syllabus
of the module, Animation Fundamentals. A few general terms of animations were
noted down as they are commonly used.
Framerate
- Frames per second
- The frequency at which consecutive images are captured or displayed.
- The higher number of frames, the slower the timing.
Timing and Spacing
- Slow in is deceleration, slow out is acceleration
| Figure 1.1: Timeline of an animation. |
Arcs
- Every organic element moves in a way that uses an arc.
- This creates a more natural motion.
This week our
lecturer introduced the various animation style that are widely used in the
industry. This includes:
- Realistic
- However, the uncanny valley serve as an issue in realistic animation style which may evoke a sense of unease in response to humanoid object that are showing emotional responses.
- Semi-realistic
- Cartoony
- Exaggeration is required in Cartoony styles to allow more emotion in a character. This can be achieved by the animation principle, squash and stretch.
Our lecturer
also explained the animation principle, Squash and Stretch in which its purpose
is to allow rigid animations to become flexible, hence, give soul to a
character.
- Stretch: applied when an object is moving, usually during breakdown
- Squash: applied when an object is in contact with another object upon collision, usually during extreme point. This is followed by follow through as the object stops, whilst anticipation is applied when and object starts moving
- Elasticity of material
- Flexibility of motion
- Life
- Rule: maintain the volume of object to make it look believable
The next principle taught this week is
Drag, Follow Through and Overlapping. This aids in the improvement of the rendering
of realistic movements, which applies the law of physics to motion.
- Drag: Loosely connected parts show heaviness as it follows the body when it is moving.
- Follow through: Loosely connected parts of an object will continue moving after the character has stopped.
- Overlapping: Different parts of the body tend to move at different rates.
✦INSTRUCTIONS✦
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✦EXERCISE 1: BOUNCING BALLS✦
Exercise 1
requires us to create a short animation to showcase a ball bouncing across a floor
in which it slowly looses its momentum as it bounces. We are required to
utilize the knowledge of timing and spacing, slow in and slow out and arcs to
create an organic bouncing effect of the ball.
First, I created
the floor as well as arcs using the line tool. This serves as a guideline of
the direction of the bouncing ball. The arcs become shorter as the ball loses
its momentum.
| Figure 3.1: Mapping of arcs as guidelines for direction of ball bouncing. |
After that, I
created a circle shape using the oval tool and added it into the library of
Adobe Animate as an object. This is so I could edit the shape easily.
| Figure 3.2: Addition of ball as main object. |
| Figure 3.3: Addition of keyframes and in-between frames to create motion. |
Figure 3.4: First attempt of Exercise 1: Bouncing Ball.
After the evaluation by Mr. Kamal, he stated that the timing and spacing of the ball is slightly off due to large spacings between the keyframes in which the ball hits and ground and bounces up again. Based on the comments given, I have added more frames in between the extreme point to make the ball hover in the air a little longer before dropping back down.
| Figure 3.5: Addition of more frames between the extreme points. |
Final Outcome
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✦EXERCISE 2: BALL WITH TAIL✦
The lines of the tail were then cleaned up slightly to improve the overall visual appearance. Hence, the animation for Exercise 2 is completed.
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✦REFLECTION✦
Week 1
As the semester
starts, Mr. Kamal gave us a brief introduction on all the Animation Principles
that we will learn throughout the semester as well as the assignments that will
utilize each and every one of the principles. The 12 principles of animation
seemed quite complicated at first glance, as there is a lot of ways to animate
a certain subject as well as many details to be adjusted in order to create a
successful animation. However, as I have a deep interest in animation, I felt
excited to learn more about this particular subject. My goal at the end of the
semester is to gain more knowledge on animation and challenge myself to create
a beautiful animation.
Week 2
During week 2, we
were given our first task which is to animate the bouncing of a ball across the
floor. It was confusing at first as I did not quite grasp the concept of framerates
as well as animation on ones and twos. I misunderstood and animated on ones although
the assignment requires us to animate on twos. However, this mistake allowed me
to understand better the different between animating on ones and animating on
twos. Animating on ones require more in-between frames resulting in a
time-consuming and inefficient animation work. The outcome also seemed
unpleasant to the eye. On the other hand, animating on twos with 24fps brings
out the illusion of animation. This requires significantly less frames which
increases the efficiency of animation. This was very interesting as I now
understood that the number of frames is one of the most important factors in
creating the pacing and timing of an animation.
Week 3
This week, Mr.
Kamal tasked us to combine the animation principles taught on Week 2 as well as
the ones taught this week by creating a short animation involving the physics
of a ball with a tail attached to it. This was rather challenging as there is a
lot of elements involved as compared to Exercise 1. The stretching and squashing
of the ball was fun to do in which the shape of the ball was distorted in response
to its current motion. The outcome was really satisfying to watch as the ball
came to life with just little adjustments to its shape. The animation of the
tail was more difficult as it requires hand-drawing. Each frame must be
cohesive with one another, which is quite hard to control. However, the final
outcome was really satisfying to watch. I was proud at myself for the
completion of this assignment and look forward to the next animation principle.



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