Animation Fundamentals ✦Project 1✦
24.04.23 - 19.05.23
WEEK 4 - WEEK 7
✦Ariel Chin Bei Yi 0343651✦
Bachelor of Science (Hons) Food Science
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✦LECTURE RECAP✦
Week 4
This week we studied about character design
in animation. The two main animation principles that plays an important factor
in the process of creating a character is Appeal and Solid drawing.
Appeal
Definition: The design of the character and how the character is stylized.
- Important to give a character charisma and draw the attention of audiences when presented.
- A character with ideal appeal:
- Pleasing yet simple design
- Expressive character full of personality
Solid drawing
Definition: The used of the basic principles of drawing form, weight and volume to create the illusion of a 3-dimensional object.
- Good solid drawing:
- Use perspective view, avoid parallel view
- Take into consideration of overlapping to give a 3-dimensional effect
- Prevent symmetry which may cause flatness to a solid drawing
- Avoid Twinning to avoid character from looking like a wooden board. The variation of gestures of each body part gives a more natural looking pose.
Volume
Utilizes cubes, sphere and cylinders to give a form of character
- A good character design is defined as the recognizability of the silhouette that gives a clear indication of a character.
- Positive and negative spaces can be used to allow a more defined silhouette, making the pose of the character pronoun and recognizable.
Line
of action
An imaginary line running through a
character that describes the direction and motion of their body.
- A character that has a straight line of action would appear boring and bland
- Arcs are commonly utilized to make a character more interesting.
- A strong line of action illustrates the force of the action, unifies the pose and make a clear statement. This increases the appeal of a character.
Weight
and Balance
- Determines the weight and size of character
- Contrapposto- Counterpoise which is described as a character standing with most of its weight of one foot, causing the shoulders and arms to twist off-axis from the hips and legs in the axial plane.
Week 5
Layout and composition is a very important factor in animation of a scene, as it allows the attraction of viewers to the focal point efficiently as well as produce a scene that is visually pleasing.
Rule of Thirds
- A technique in which an image is divided into thirds, using horizontal and vertical lines which yields nine parts with four interaction points. The center of interest is placed in the intersection points which can attract the attention of viewers.
Three types of horizon of view:
- High angle
- Eye level
- Low angle
Types of perspective:
- One point
- Two point
- Three point
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✦INSTRUCTIONS✦
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✦1.0 CHARACTER DESIGN✦
Project 1 of
Animation Fundamentals is divided into two progressions, in which the first
progression consists of character design. We are required to design a character
that reflects their personality to their story in which it is visually
appealing to the audience. First, I came up with a story which my character
will be based on. I am very interested in Chinese mythology, hence, I
researched about Meng Po, the goddess of forgetfulness. She serves Meng Po soup
on the Bridge of Forgetfulness (Naihe Bridge) which wipes the memory of the
person prior to reincarnation to remove the burdens of the previous life.
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| Figure 3.1: Illustrator depiction of Meng Po from Hannah on Wordpress. |
After researching, I have decided to based my character surrounding this mythology. I searched further for some references from existing films to gain inspiration. My favourite character designs are from the Ghibli films as it is evident that they put a lot of care into designing characters
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| Figure 3.2: General character analysis of Ponyo. |
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| Figure 3.3: Detailed character analysis of Ponyo. |
- Ponyo has an overall of a round and soft shape to her body. The squish and squash to her body enables her to move like a fluid such as a fish. However, the sharp edges of her hair creates a contrast to her round body, indicating that although she looks soft, she is a troublemaker within causing childish chaos.
- Ponyo has a giant head in contrast to her small body as well as short limbs. The head to body ratio shows that Ponyo is a child below 10 years old. Her cheeks are large and round to accommodate her bright eyes and large mouth. In the show, Ponyo is greatly expressive with her facial and body movements. Hence, this detail in facial features convey to the audience that she has a loud personality.
- As seen in the detailed character analysis, Ponyo has a clear silhouette and optimum negative spaces which allows high recognizability. She easily stands out with her messy hair and loose dress as well as the help of her highly expressive body languages. Thus, Ponyo has a distinctive silhouette which allows the audience to easy recognize her.
- The line of action of Ponyo is mainly curves and arcs in which she is always jumping around. She moves like a curious fish, jumping around to things she find interesting. Dynamic curves and arcs allow her bright personality to show, indicating that she is a child who can never sit still.
- The colour scheme of Ponyo consists of warm colours, mainly her iconic red dress and her bright orange hair. Warm colours indicates liveliness, as well as invoke feelings of energy and optimism. This clearly resonates to the personality of Ponyo in which she is someone who is always smiling.
I drafted out sketches of three different variations of my character each with a different personality in mind. The first variation was more towards the grandmother personality with an older aged looking fashion. The second variation has a more cheeky personality and spirit-like aura around her. The third variation is based on the Chinese zombie, JiangShi, who is wearing a chef coat. However, they all share the same similarity in proportion with a round head and petite body, hence, giving a child-like appearance.
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| Figure 3.4: Sketches of initial ideas of character. |
The second design appealed to me more, hence, I selected the second design and further refined it as well as come up with a general colour scheme. I chose the main colours to be red, black and gold as it represents the colour of hell where Meng Po is stationed at. I mixed in bright colours such as blue and yellow. This signifies that she has a bright personality in contrast to the dark and dreading environment of hell.
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| Figure 3.5: Refined version of design#2 with colour scheme. |
After I have a
clear reference of my character, I started on the character turnaround sheet
with 5 different views of the character, front, back, perspective front and
back, and side. I have ensured the character to have a clear silhouette by giving her sharp and protruding edges on her hair which is the most unique part of the character. In contrast to her hair, I gave her a soft and loose sweater.
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| Figure 3.6: Rendered version of front view of character, with jacket |
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| Figure 3.7: Sketch of character turnaround. |
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| Figure 3.8: Cleanup version of character turnaround. |
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| Figure 3.10: Completed character pose sheet. |
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✦2.0 BACKGROUND DESIGN✦
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| Figure 4.1: 'The Chinese Mythology of Hell' by Joey Leung. |
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| Figure 4.2: A collection of backgrounds with various perspectives. |
| Figure 4.3: Initial draft of background layout. |
| Figure 4.4: Lineart of background layout. |
| Figure 4.5: Colour exploration of background layout. |
| Figure 4.6: Colour adjustments of background layout. |
| Figure 4.7: Adjustment of composition based on line of horizon and rule of thirds. |
After I made sure the composition of the illustration is balanced and satisfying, I cleaned up the sketch. I have added more background elements as compared to my previous work by adding more buildings. I have centralized the buildings instead of the scattered elements from my previous work.



















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